
You can now also create terrains in some multiple of 256x256 to load to multiple regions at one time with the terrain load-tile command.įor example, if you create a 768x768 terrain. raw file and change it to " MODE COMBOSED = "32-bit-floating-point(meters)" in the EDIT format option is no longer needed. You need to choose a file type of "R32" in step 10. The new Terrain system requires 元DT export files to have a file extension of.

Select Fractal Heightmap and click the next buttonĠ5. Create a NEW MAP by clicking on that + icon in the menu bar.Ġ3. The important parameters like "Horizontal Scale 1" or the size of 256x256 of a terrain map for a single region must be used with all other type of maps you can create in 元DT (like the Blank Designable Map and the Designable Map and more where you can directly "paint" your terrains withing 元DT).Ġ2. In the example below i use the Create Fractal heightmap as it gives you a nice random landscape. Here are the instructions for the latest version of 元DT This article was completly updated in February 2013 by Wordfromthe Wise OSGRID.The program runs natively under Windows, and can be run under Linux using the Wine compatibility layer (Only with the development version which is now 元DT Standard Edition - v13.01 dev build 0) Link: Quick intro on creating a terrain with 元DT 2 Quick intro on creating a terrain with 元DT.If you're sand is in your mountain area and your grass under the sea, then just change the order of your textures until it's right (ie, the terrain paintbrush textures as if you were painting one from scratch - the same ones you loaded above).
L3dt terrain 32 bit#
Now you won't get an error message to change it to 32 bit RBGA as you've just done it. In Unity, select your png texture in the Project folder and in Inspector change it to ARGB 32 bit and hit the Apply button.

Now for the rest of the colour of your terrain. Just change those numbers until you get the desired height of your mountains and valleys. If the mountains are too high, then go Terrain->Set Resolution and change the 600 value. Now you should see your heightmap in your first colour chosen. Move those to your Assets folder.Ģ - Make sure "Tom's Terrain Tools" is installed per his instructions.Īdd your 4 textures in Unity as normal (you can get some nice terrain textures from ) The raw is your heightmap and the png is your splatmap. Operations->Alpha Map->Alpha Express (png)

Here's the steps I use to get my terrain into Unity.ġ - Generate your 元DT map via the Wizard if you're unfamiliar with it. I use it with Tom's Terrain Tools scripts. You can then let 元DT generate the actual heightmap based on those settings. In Design mode, you can make a rough general 2D map design of your heightmap by painting altitude and applying all kinds of terrain effects, like erosion. It's easy to use and I was very happy with the look of my terrain in Unity 3D. There are two 'modes' in 元DT in which we will work, the Design mode and the 3D mode.
